|
|
Thomas de Groot wrote:
> Note that the latest version of Poseray puts the uv-mapping code *wrongly*.
> Older versions did put it in the *right* place. I guess that is why I had
> not noticed this really before.
Hijacking thread somewhat, and not sure if it's the latest version of
Poseray or not, but it exports Poser objects incorrectly (it might be a
setting I have ticked) and requires editing of the .inc file to
work...namely:
section
//This encapsulates the material into the mesh so that Moray can use the
original materials
#declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
(and so forth)
followed by:
//Model assembly from the meshes
#declare Victoria_4_hip_=
union {
object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
split_union off
}
the problem is the fact that it does not declare any objects that end
with "_uv_mapping", making POV stall. you have to manually remove the
"_uv_mapping" from each item in this part. it doesn't take very long,
but it is a nuisance that shouldn't be necessary.
--
Tim Cook
http://empyrean.freesitespace.net
Post a reply to this message
|
|